Setting up your main characters and storyline arrangement on your pages helps you to visualize visual aspects of your story with greater clarity. Decisions are the place where being familiar with other comics works can be helpful; sometimes simply seeing how similar scenes are done in another comic can help you understand how to lay yours out.
Think of ways that you could expand or complicate your original situation, bringing other characters into it, like other characters who have their own motivations and desires. Sub-characters that will either assist — or interfere — with your protagonists progression toward his goals.
Develop their strengths and weaknesses, since they will be useful as you start developing your plot. Reading through the exercises before you write (and outlines and rough drafts later on in the writing process) will help further develop your themes and ideas. As you keep following along with the writing process, you will see how you can use critical reading skills to evaluate your prewriting exercises. The more you plan early on, reading and using prewriting strategies, the less time you will likely have to spend later on writing and editing, as your ideas develop more quickly.
I have found that writing by hand at early stages helps my creativity flow more easily; but if you are more comfortable working on the computer, go for it. What makes the writing process useful for writers is that it prompts alternatives to the standard practices, and motivates you to pursue the best ideas. The writing process is made up of various stages a writer goes through in order to produce a good piece of writing. Reading Reading plays a crucial role in all stages of the writing process, but first comes into play during idea development and argumentation.
Writing a comic book scenario is an intricate, difficult challenge; but when you see the end product, it is immensely satisfying. Even if you have no drawing skills yourself, you can participate in manga writing by writing a good script to let an artist work on. Either get a good artist to do the anime or, if you are feeling adventurous, try out drawing your own characters. Try the annual TOKYOPOPs Rising Stars in Manga Contest, or get your comics out on the web by setting up your own site.
I am going to be honest; an English-language writer is almost impossible to break directly into the Japanese comics market, no matter how talented they are. The comics market is absolutely overrun with talented wannabes (most of which would never get even one-shots published, let alone series), and the LN market is even more so. If you really wanted to limit yourself to manga forms, I suppose you could find a mangaka who was willing to collaborate with you, either through translation or drawing of your work, but that is honestly not a lot more likely than getting a best-selling book. For A, there are cases where overseas books have been given manga adaptations (e.g. The Unwomanly Face of War The Unwomanly Face of War.
Online, I found multiple sites dedicated to writing about comics, but some of those same rules would apply. Many manga and comic book authors and artists have their own websites, where they post info and examples of their own individual styles and techniques. Once you begin writing without restrictions, you might discover that you have a lot more to say than you initially realized.
In a science fiction novel, for instance, your main character might be a scientist who is planning a dangerous and controversial experiment. The inciting incident, or the call to adventure, is an event or a scene that sets the stage for your story. You will want to provide some context to your story, and you want to have enough ongoing action that keeps your readers intrigued about your next part.
For a 100-page story, you would likely need 20 pages for an Introduction, 60 pages for your main storyline, and 20 pages for your Conclusion. If a publisher is not going to take on the longer piece, then cut these pages from somewhere else in the story. Note: If the scene is needed, but simply cannot be absorbed in the page or panel allocated, then write it as it would work best. Tip These steps might sound like a lot of work to do in the beginning, but following them can save time down the road.
Foreshadowing, implying what is coming, can be as simple as revisiting concerns from chapter one, i.e., showing they are still unresolved. When you are stuck in Chapter 2, it is sometimes because you did not consider the characters in your ensemble more.
Ishiguro sets up his protagonists adventure appeal in chapter 1, then shows, in chapter 2, the dangers and meetings of their journey (the boatmans subplot is symbolic of death, according to one interpretation. By returning to the actions of the first chapter–Florences encounter with newly widowed Fermina Daza–Garcia Marquez shows the incompleteness of this scene. He builds up anticipation of the drama and strife (or love and harmony) to come out of the unswayed motivations and desires of Florentino Ariza.
On this notecard, you might write notes to yourself–perhaps on things that your audience may not know, or needs to know–so you are sure to cover these issues in the writing.